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Projects

Below you can find the projects I've worked on, as well as information such as my role in the development of each projects.

The image of my independent projects are linked directly to their itch.io pages.

You can also find a link to my full itch.io page too!

There is also a link here to my YouTube channel where you can find gameplay videos.

01

Horizon Forbidden West

Horizon Forbidden West is a PlayStation game developed by Guerrilla Games and published by Sony Interactive Entertainment.

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I spent September 2021 testing different areas of the game. During my time testing for this project, I expanded on my skills by searching for bugs and reporting them back to the development team. As well as summarising my experience as a whole so that user experience could be recorded.

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Role: QA Testing

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02

An Untitled Sonata

An Untitled Sonata is a third-person action adventure game that I created a prototype of for my final university project. I aimed to improve my planning, programming and overall design skills throughout the production process of this game. As well as my skills working with audio and combat.

Role: Independent Development

03

Dreams

Dreams is a PlayStation game developed by Media Molecule and published by Sony Interactive Entertainment. I briefly tested a post-launch update that added a new game mode with new levels in September 2021. During my time testing for this project, I expanded on my skills by searching for bugs and reporting them back to the development team.

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Role: QA Testing

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04

Realm of Rhythm

Realm of Rhythm is a mobile game that I created for a university project, I was tasked with creating a game for mobile devices and so decided to make use of the gyroscope functions that modern smartphones have. This was my first attempt at creating a mobile game and rhythm game and I thoroughly enjoyed creating it.

Role: Independent Development

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05

The Thing That Follows

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Winner: MDX Game Jam 2019

The Thing That Follows was a small game created by myself and a team of two others for a university game jam; the game was my first attempt at programming networking and a very successful one considering my lack of knowledge. The Thing That Follows places players in a classic game of tag with a twist, the “tagged” player is being chased by a mysterious monster. The creation of this game allowed me to feel what it was like working in a team first-hand and allowed me to spearhead the project's production personally.

Role: Game Design, Level Design, Network Programming, Audio Design

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